First Aid & Emergency Decisions Game
A first-aid game against the clock: you face a real emergency (choking, a burn, fainting…) and have seconds to decide what to do first. Every correct decision scores; dangerous ones — the kind "everyone does" but that make things worse — cost points and get explained. The ticking clock mimics the pressure of a real emergency.
Life Skills · Primary, Secondary, Sixth Form
Check-Call-Care, the recovery position, the Heimlich manoeuvre, what to do (and not do) with a burn: the game turns official protocols into reflexes.
In a real emergency nobody gives you unlimited time. Training decisions with the clock running prepares you to act instead of freezing.
Butter on a burn, shaking someone who fainted, inducing vomiting… The game flags popular mistakes and explains why they cause harm.
"A classmate is choking and cannot cough: the student chooses between giving water, five back blows or waiting. They choose the back blows, score, and the game explains when to move on to the Heimlich manoeuvre."
Prefer to learn without screens? Try this analogue version:
Write 10 typical emergencies on cards (choking, cut, burn, fainting, sting...).
Take turns drawing a card and describing the steps out loud in order, starting with Check-Call-Care.
The rest of the group spots mistakes or omissions and corrects them with an official guide.
Physically practise the recovery position with a volunteer.
If you like Reacción, these activities work similar skills:
In Tuthor's Study section you can review each first-aid topic step by step, ordering the correct actions.
Test yourself on the official protocols in quiz form: 10 graded questions with explanations.
The Red Cross and other organisations run hands-on workshops with mannequins. Nothing replaces practising CPR with your hands.
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